Mouse: P.I. For Hire
Join private detective Jack Pepper in a jazz-fueled, noir-themed first-person shooter that turns 1930s rubber-hose cartoon charm into explosive action. Investigate a city’s seedy underbelly, gather clues, snap photos and blast through corruption to solve a dark mystery.
My contribution
Owned narrative tooling, UI, and localisation across PC, console, and handhelds (PlayStation, Nintendo, and Xbox), with additional work on graphics and display handling, performance, and launch stability, while providing technical leadership to the engineering team.
- Built and maintained the CueLibrary and VO/narrative pipeline: dialogue imports, subtitles, playback, sequencing, lip sync, and NPC animation
- Led localisation implementation and import workflows across UI and VO
- Delivered core UI including settings, HUD, Notebook, and Corkboard, and unified UI loading, rendering, and standards across the game
- Contributed to graphics and display handling: resolution and window mode, platform detection, quality levels, refresh rate, vsync, and FPS behaviour
- Improved performance and stability through script optimisation, Addressables migration, environment zoning, and launch bug fixing
- Built a benchmarking dashboard to track and compare performance across platforms
- Provided technical leadership through code reviews, scoping input, and roadmap risk assessment
Noteworthy
NYX Game Awards winner
MOUSE: P.I. For Hire won Gold for Best Developer, Best Independent Game, Best Indie Developer, and Best Visual Art & Design Team, plus Silver for Rising Star and Best Debut.
Featured in the Game UI Database
The game's UI work has been recorded in the Game UI Database as a reference for interface design and implementation.
View the Game UI Database entryShattered, but well spoken - Developing the "Cue Library" at GCAP 2025
Presented the VO and Dialogue Cue Library pipeline, showing how it reduced iteration, improved audio playback, enabled localised subtitles, and added character lip sync.
Watch the presentation
